How to make money with machinima

How to make money with machinima

By: Sergoff Date of post: 10.06.2017
how to make money with machinima

You can submit your image for Pic of the Day consideration on our Official Second Life Flickr page. Started by Wayken Ayres , December 24, Posted December 24, This is a blog from http: Making money with machinima: How if possible does someone make money with machinima?

Or least a few extra bucks. With most machinima being game play footage, walkthroughs, or other tutorials, making money is difficult, particularly when copyrighted material is being used. I use Second Life as my engine, a platform that does allow commercial use. It also allows building your sets from the ground up, so it can fit onto whatever storyline you desire. Personally, I prefer script based machinima, so Second Life works well for my needs.

I buy the licenses to the music I use, and if I need to film on a built sim, I will ask permission from the sim owners. This helps cover me for commercial use. One common way is to have your work hosted on sites that share advertising revenue. There are other sites, such blip. Just do a search for video hosting sites, then check to see if they share revenue, their method of payment, etc.

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The main problem now is…traffic. Lets say you host on blip. Not a formula for longevity. Something that I have done is host the video on my own site.

I do have my videos hosted on blip, then I embed them on my site so visitors can stream the show from there. I can have money come from a few places at this point. One, the revenue from showing the video itself through revenue sharing sites. Two, selling a high definition copy of the videos assuming I have all the rights to do so with any extra footage not seen through your sites video stream that you might include to entice sales. Three, I can also have affiliate links on the site in case someone is looking to spend some money, keeping in mind not to overdue it with the ads.

So, I now need traffic to get the most views I can to make the most money I can! If you have a storyline machinima, make a trailer, or perhaps a few different ones, 30 seconds to a minute in length, with your website at the end.

how to make money with machinima

Load the trailers on the sites to advertise your film. Not at the same time, mind you. You can also create a blog series to submit to major blog sites.

If you make a series on whatever aspect of machinima you choose, such as your story concept, the making of, why you enjoy the art, etc. I use Posterous, which is a blog site that you can link your other blog accounts to and have one blog sent to each of your accounts. This is a huge time saver if you open a number of accounts, from blogger to twitter, even facebook.

If you have an interesting show concept, perhaps you can start a video blog or podcast and talk about it on a regular basis, of course linking your website to your hosting accounts so people can find your machinima. If you have some extra money, some paid ads might be an idea, but be careful with this one, since you don't know how well your machinima will do.

The market isn't as well defined in this area as it is in live action film. These are just a few ideas. I wish you the best of luck. Visit our new site at http: I really have no idea how much some1 can make with revenue sharing. I do know that now Youtube is more open to accepting just about any1 into their program, as long as you are in good standing and don't use copyrighted material. You'd think this would be simple, but if you have anything in that video that any1 can possibly claim copyrights to, especially sound, it is likely to be flagged, and you can't do a thing about it.

Unless these revenue sharing deals are significant, I would not even attempt to go about making money in this way.

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Personally, I have wanted to get more into machinma since I started in SL, but my time is pretty much all used up in creating all the products that I make and updating them. It does seem obvious to me that if I want to expand more, I'm gonna have to create things in a more game like fashion.

The best way to promote this is thru video and machinima.

how to make money with machinima

So, to me, machinima is a vehicle for advertising outside of SL. This concept can work pretty good in theory, as it can promote a number of products for people to buy, much like what Lucas did with Star Wars. The problem I see with specifically machinima, is all the extra prepping that it takes to make a decent looking scene. Sure, you can choose a sight, which is all ready all made up.

This does not help with animation. Maybe, if LL created some tools specifically for animating machinima, then it would be much more appealing for me.

Facial expressions and talking are also a problem. Lately, I've look at DazStudio to animate a movie with.

It is very promising and seems to be made specifically for this purpose. From what I can see tho, it seems most people use it for commercial still shots. With some of the recent changes in SL, mainly mesh, things are much more compatible with outside programs like Dazstudio.

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You could import a whole city that was actually made for SL. So, what I plan is to get a number of different SL artists to help me create something. Not only will the viewers be able to buy everything in the movie, but also play the movie characters in the RPG. This is no small task, and will likely never be done, but that is my tentative plan. Posted December 25, I know things are changing a bit with youtube, I will have to do more research on what the changes are.

But you're right, what you get from such sites is minimal, if anything, unless you have a huge number of viewers, perhaps in the millions. So, someone shouldn't expect to see anything right away. A lot of consistent, quality work may result in something down the road, but no guarantees. I can certainly understand any frustration with making marketable machinima in SL, although I think it can be done.

Prep work in machinima is like any other film medium, there is always a huge amount of preproduction steps to work through. I don't build sets myself, I buy sets or hire builders. Money is an issue, but there some cheap options to get started with, even free stuff that can be easily upgraded if necessary. I have a post on my site that describes using a green screen. Live action productions use it, so why not machinima?

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There are some tricks to getting audio and avatar lips to work in post production, but I'm not going to get into that here, it's something I'm going to be putting into my blogs at http: You will be able to leave a comment after signing in. Community Software by Invision Power Services, Inc. Machinima Forum This Topic All Content This Topic This Forum Advanced Search. Making Money With Machinima. Share this post Link to post Share on other sites.

Here is some thoughts I've had about the subject: Hi Medhue, I know things are changing a bit with youtube, I will have to do more research on what the changes are.

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