Double barrier options wiki

Double barrier options wiki

By: petrovichus Date of post: 15.07.2017

The Monster Types typically associated with WATER are AquaFishand Sea Serpentthough Plants and Reptiles are not uncommonly WATER monsters. Because of their versatility, Water monsters can be used in a number of strategic ways, possessing many different abilities. Some of the most powerful WATER monsters include: The general strategy for all WATER decks is to create a lockdown on the field for the opponent while building up and replenishing the player's resources.

This makes most WATER Decks very passive, but that can be a good thing because WATER Decks need some set up time to work their combos correctly. But the most popular WATER Deck typically tries to boost the ATK of WATER monsters with " A Legendary Ocean " while simultaneously lowering their Levels with "A Legendary Ocean" to summon them faster, a very effective strategy when played correctly. One example is " Giga Gagagigo ", a Level 5 Normal Reptile with ATKwhich is strong enough to overpower Monarchs.

In Stardust OverdriveWATER monsters gained new support, such as draw support from " Moray of Greed ". WATER is also the only Attribute not to contain any " LV " monsters. Archetypes include " Cloudian " with the exception of " Cloudian - Eye of the Typhoon "" Frog ", " Ice Barrier ", " Atlantean ", " Mermail ", " Gishki ", " Nekroz " and " Graydle ".

They have their own Structure Decks: Roar of the Sea Emperor. WATER Monsters are used by Mako Tsunami in Yu-Gi-Oh! GXShark and Rio in Yu-Gi-Oh! Water monsters enjoy great support, especially from Spell and Trap Cards such as " Tornado Wall ", " Big Wave Small Wave " and " Salvage ". They also have four Field Spell Cards specifically targeted towards them, more than any other Attribute:.

Also, there is another Field Spell, " Wetlands ", but only works on Level 2 or lower Aqua-type WATER monsters, such as the " Frog " archetype.

Monster cards that aid Water Decks are great in number as well:. A card seen in almost every Water Deck is " Gravity Bind " or " Bubble Bringer ", which will allow the player's Level 4 monsters to attack with "A Legendary Ocean" on the field, locking down the opponent. Another good combo is using "A Legendary Ocean", "Tornado Wall", and " Astral Barrier ".

Attacks from your opponent become direct attacks because of "Astral Barrier" and "Tornado Wall" will make the direct damage 0.

If you want to save this combo you can play " Imperial Custom ", which will protect all your other continuous traps from being destroyed like your "Astral Barrier" and "Tornado Wall". Or you can play " Forgotten Temple of the Deep " which is also a Continuous Trap and is treated as "Umi", so it will be harder to ruin the combo because "Imperial Custom" will protect it as well.

Numerous water decks rely on this field spell card to perform powerful effects as discussed below. A water deck is very versatile.

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Basically, it revolves many methods to win the opponent and all of them can be put into the deck. In most cases, they also have good stalling ability with support such as "Gravity Bind" and " Level Limit - Area B ". They also have good defense cards to such as "Mother Grizzly", " Penguin Soldier " and " Nightmare Penguin ".

Not only do these card protect you from monster attacks, but either ruin your opponent's offensive or give you card advantage. Another combo is " Dupe Frog " and " Flip Flop Frog "; "Dupe Frog" has DEFand can only be cdr pat moneymaker selected as an attack target by your opponent, which could create a lock when multiples of "Dupe Frog" are on the field.

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Moreover, when "Dupe Frog" is destroyed, you can search your deck or graveyard to add add another "Frog" monster. When used with "Flip Flop Frog", you can clear your opponent's monster cards. With the advent of new WATER-based support in Ancient Prophecy"A Legendary Ocean" Decks have gained more power. Destroyed field cards can be replenished with " Divine Dragon Aquabizarre ", while various new monsters have been made to take advantage of the level-reducing effect of "A Legendary Ocean" such has requiring a level 3 or lower WATER type monster to be present on the field competitive strategy options porter five forces activate their effects.

In addition " Shark Cruiser " is a Level 5 Monster which, when destroyed by an opponent's card effect, search two Level 4 or lower WATER Monsters from your deck. In Absolute Powerforcethe card " Codarus " added a much needed boost to this Cdr pat moneymaker, acting as a mini " Levia-Dragon - Daedalus " which sends cards to the graveyard instead of destroying them, able to bypass the ichimoku trading strategies setups of " Stardust Dragon " and " Starlight Road ".

Also, " Forgotten Temple of the Deep " acts as a Trap Card " Umi ", giving this deck more options. One weakness double barrier options wiki Water Decks and Water monsters in general, is that they rely on " Umi " or " A Legendary Ocean " to work to their potential. This will also make it much harder to duel an opponent who also uses water monsters since the field power bonus from Umi or A Legendary Ocean applies to their water monsters too. They lack cards that allow them more draw power, while using much of their hand up.

Some of their effects are also rather passive compared to other Attributessuch as FIRE 's aggression and EARTH 's reliable forex investment managed forex account tactics.

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All in all, though, a well-prepared Water Deck can be an extremely difficult obstacle to overcome. FANDOM Skip to Content Skip to Wiki Navigation Skip to Site Navigation. Games Movies TV Wikis. Explore Wikis Community Central Fandom University. Sign In Don't have double barrier options wiki account? Most Visited Circuit Break Pendulum Evolution Code of the Duelist Battles of Legend: Light's Revenge Yusaku Fujiki Legendary Dragon Decks.

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Lists Discussion General Yu-Gi-Oh! Discussion Duel Terminal Help desk Yu-Gi-Oh! Wiki Community Discussion Weekly Deck Competition. Wiki Activity Random page Community Videos Images. This article is about the Attribute. For the Type, see Aqua. For the Alignment, see Water Alignment. Contents [ show ]. Legal Unlimited Semi-Limited Limited Forbidden Illegal Format Advanced Traditional Status lists Divine Earth Fire Forest Thunder Water Wind Black Magic Demon Magic Illusion Magic White Magic.

Flip Toon Spirit Union Gemini. Normal Continuous Field Equip Quick-Play Ritual. Equip Illusion Ritual Speed Spell Normal Quick-Play Ritual Trap Spell Normal Continuous Virus Normal Field Non-game Character Checklist FAQ Strategy Tip. Archetype Series Card evolutions Support Anti-support? Match Duel DRAW Surrender LP Counter Damage Battle Piercing Effect Card limits Deck Minimum Maximum Hand Three-card rule Spell Speed Position Face-down Face-up Battle position Attack Position Defense Position Public knowledge.

Count Player Phase Draw Normal draw Standby Main 1 Battle Start Step Battle Step Damage Step Damage calculation End Step Main 2 End. Condition Archetype Archetype-exclusion Level Name Rank Summoning Common Normal Special Fusion Strict Ritual Victory Cost Maintenance cost Monster Continuous like Ignition Like Quick Like Trigger Like Flip Pseudo Unclassified Control only one Field-Unique Match winner Summon monster Unconfirmed Mandatory Optional Lingering Once per turn.

Spell Speed 1 Fast effect Spell Speed 2 Spell Speed 3. Game state Priority Fast effect timing Post-resolution window Summon negation window Summon response window Attack declaration window SEGOC Missing the timing. Summoning Rules Double Tributer Material Fusion Substitute Synchro Substitute Xyz Link Normal Summon Monster Special Summon-only Nomi Ignoring the Summoning conditions. Retrieved from " http: Ad blocker interference detected!

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Start a wiki Community Apps Take your favorite fandoms with you and never miss a beat. Advertise Media Kit Contact. Content is available under CC-BY-SA. General Match Duel DRAW Surrender LP Counter Damage Battle Piercing Effect Card limits Deck Minimum Maximum Hand Three-card rule Spell Speed Position Face-down Face-up Battle position Attack Position Defense Position Public knowledge.

Types Condition Archetype Archetype-exclusion Level Name Rank Summoning Common Normal Special Fusion Strict Ritual Victory Cost Maintenance cost Monster Continuous like Ignition Like Quick Like Trigger Like Flip Pseudo Unclassified Control only one Field-Unique Match winner Summon monster Unconfirmed Mandatory Optional Lingering Once per turn.

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